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How to export in FBX correctly without losing mesh vertex normals? - Basics & Interface - Blender Artists Community
![أسعد يوم أسود on Twitter: "Experimenting with vertex normals to create unified shadow regions that emulate toon like shadowing. So for a specific region that is usually has a uniform color all أسعد يوم أسود on Twitter: "Experimenting with vertex normals to create unified shadow regions that emulate toon like shadowing. So for a specific region that is usually has a uniform color all](https://pbs.twimg.com/media/Ed3Oe6yXYAUAj6F.jpg:large)
أسعد يوم أسود on Twitter: "Experimenting with vertex normals to create unified shadow regions that emulate toon like shadowing. So for a specific region that is usually has a uniform color all
How to export in FBX correctly without losing mesh vertex normals? - Basics & Interface - Blender Artists Community
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