Creating Optimal Meshes for Ray Tracing | NVIDIA Technical Blog
real time ray tracing. | direct to video
Ray Tracing for Points in a Polygon - Wolfram Demonstrations Project
PDF] Ray Tracing Triangular Meshes | Semantic Scholar
GitHub - boonemiller/Ray-Tracer: Ray Tracer implementation in C++, Random Sample AA, multi-threading, bvh acceleration, temporal denoising, soft shadows, and runtime comparisons on different CPUs