Keijiro Takahashi on Twitter: "Trying using a skinned mesh renderer as a particle source for Unity VFX Graph. https://t.co/jz2hQ8XpCo https://t.co/pWAeK9iG0G" / Twitter
Unity - Manual: Skinned Mesh Renderer
Unity - Manual: Skinned Mesh Renderer
Temmy on Twitter: "It's definitely something to do with the bounds of the skinned mesh renderer, but what would be rotating it? https://t.co/0zHzA8gUa0" / Twitter