![Keijiro Takahashi on Twitter: "Trying using a skinned mesh renderer as a particle source for Unity VFX Graph. https://t.co/jz2hQ8XpCo https://t.co/pWAeK9iG0G" / Twitter Keijiro Takahashi on Twitter: "Trying using a skinned mesh renderer as a particle source for Unity VFX Graph. https://t.co/jz2hQ8XpCo https://t.co/pWAeK9iG0G" / Twitter](https://pbs.twimg.com/ext_tw_video_thumb/1111178808327995393/pu/img/ZFAmvRGkCI4PeDrJ.jpg)
Keijiro Takahashi on Twitter: "Trying using a skinned mesh renderer as a particle source for Unity VFX Graph. https://t.co/jz2hQ8XpCo https://t.co/pWAeK9iG0G" / Twitter
![Temmy on Twitter: "It's definitely something to do with the bounds of the skinned mesh renderer, but what would be rotating it? https://t.co/0zHzA8gUa0" / Twitter Temmy on Twitter: "It's definitely something to do with the bounds of the skinned mesh renderer, but what would be rotating it? https://t.co/0zHzA8gUa0" / Twitter](https://pbs.twimg.com/tweet_video_thumb/E3TovghWYAEe-JZ.jpg)
Temmy on Twitter: "It's definitely something to do with the bounds of the skinned mesh renderer, but what would be rotating it? https://t.co/0zHzA8gUa0" / Twitter
![SOLVED] Armature animation import weirdness. - Modelling and Texturing Discussion - Kerbal Space Program Forums SOLVED] Armature animation import weirdness. - Modelling and Texturing Discussion - Kerbal Space Program Forums](https://i.imgur.com/dqVGGQt.png)